Call of Duty has had multiple sub-franchises with their own continuities within them for a long time, but I honestly think it’s about time we leave the WW2 era for at least a few more years. ![]() ![]() It’s safe, but that’s not a bad thing.īy the end of my 6-hour playthrough the somewhat abrupt ending left me a little disappointed, making it clear that Vanguard’s writers really want to tap into sequels/spinoffs. The campaign is also well polished as I never ran into any glitches or bugs, or any severe framerate drops. The final mission ( minor spoiler) sees the player take control of each character in succession which makes the otherwise dull endgame quite fun. Thankfully, these mechanics aren't overused and the non-linear nature of the missions make it so that you'll never be using them so much that they'll feel overpowered. Each of the playable characters have their own unique gameplay mechanics such as light parkour, or the ability to switch up throwable weapons, or even a 'focus mode' which can highlight enemies through walls and deep foliage. There are stealth sections, aerial dogfights, an almost exclusively sniper mission, one on a moving train track, and more. Like so many CoD campaigns before it, Vanguard mixes it up by including a variety of missions and combat situations that aren’t just corridor shootouts. ![]() This isn’t to say that the characters are as memorable as say Captain Price from MW, but I really wouldn’t mind seeing them again in a sequel. Each of the ‘backstory’ missions explore pivotal moments in WW2 and while we’ve seen that before, I couldn’t help but feel a little surprised by just how much more interesting they can seem with the right kind of writing. The campaign is split into 9 main missions, all of which will let players take control of each of the six team members as seen in the game’s main plot.
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